Showing posts with label Introduction. Show all posts
Showing posts with label Introduction. Show all posts

Saturday, April 18, 2026

NEWEST PROJECT - THE QUAR

 

After a much longer time then I expected due to unforeseen real-world circumstances I have completed my painting on the Quar. Quar, you say? What are Quar? Why the sentient life form of the planet Alwyd. They are Anteaters whose lives are governed by their devotion to the traditions of their ancestors. They have been engaged in almost perpetual war for the past hundred years. Their technology is that of WWI, but there are now incredible new things coming about do the changes brought by a radical thinker. 

While the whole of the world is at war, my games are focused on the two core opponents, the Kingdom of Coftyr who are fighting to maintain the traditions of Kings and Emperor to rules the nations of the world, and the Maer Braech lands that now are governed more as a realm of the populist run by a dictator who has launched the Great Crusade to change all the lands into his own vision. These two factions, the Crymuster and the Crusaders are battling across the globe for the hearts and minds of everyone. 

My games are centered around small unit tactics in a highly urban environment. This campaign is all about controlling the Holly City of Cearsalem. This is the spiritual center for all Quar, and its control will determine whom the Ancestors favor. 

The Forces of the Crymuster. In Front are the Command Section, Followed by the Specialists and at the Rear are the Three Sections of Infantry. 

Here are the Crusaders. Again, the Front Shows HQ Section, Followed by the Specialists, and then the Three Infantry Section.
I will include more details on both the units and the game system in a follow up post. For now, some images from the battlefield. 







Wednesday, March 4, 2026

DOG WARS - EVOLUTION

 

From This

And This

There was This 

And This
Before there was the Dog Wars, a fictional Seven Years War era series of games, there was Alternative Armies Slaughterloo, or Sloo for short, a Napoleonic period game. With a mind to getting these veteran figures on the table again I have switched rules from Sloo to Buck Surdu's Wars of Eagles and Empires. These are a quite different style of game from both Sloo and Honours of War/Post of Honor rules used in the Seven Years War games. The two key features are the Double Random Activation and the Army specific Reaction Table. The Activation system gives a limited amount of control as to when your troops can act during a turn. The second is that every combat action causes a reaction from the other involved players troops. By this I mean that if you fire on an opponent they could immediately fire back. That would cause the original unit to react and so on back and forth until one side retires or just stops. This means that in a turn a lot of combat can take place. The initiative system is really a two-turn affair as both sides units will activate twice before a new initiative phase begins. Ultimately this produces a very fluid game turn as you are never sure how much combat will take place, what that combat will be like, such as a long fire fight, or a single volley that brings on a close combat. This system effectively simulates higher command where you send your troops out to accomplish a general goal, but how they respond to that is mostly out of your control. For me this is a great level of command friction, where you can plan an action with a certain level of expectation on how your forces will go about accomplishing it, but not able to micromanage that outcome. 
While my Napoleonic forces are not as large as the Dog Wars, there are still a lot of them. Games will normally see about 2-3 Brigades per side, with a healthy mix of Infantry and cavalry Brigades possible. Unlike Dog Wars there are not just dogs. My forces include rabbits, rats, humans...kind of, but still lots and lots of dogs. 
I will post more details and eye candy as I work up to the first games sometime in April. 

 
A Close Up of the Infantry and Cavalry.

A Rather Aged Lord Barksalot. Best Showing of the True Colors of the Mat. 

Thursday, August 15, 2024

New, New, New

Empire Cuirassier and Dragoons and Their Opposite in the UPC. These are Before Their Colors Have Been Issued. 


 A new computer and a new blog. Since my primary blogging now seems focused on the Dog Wars Campaigns I decided to give it their own focused blog. There will be links to the older posts and other projects I work on at the Excentric Gamer Mk2 blog. 

LOOK! UP IN THE SKY.

British Fleet Crossing the Cannel On Wednesday we played a very large game of Leviathans, the flying ship game by Catalyst Game Labs. This m...