Saturday, I got to play in a first run of the Tilley's Very Bad Day rules. This is a set I have been wanting to try for some time. Steve brought his wonderful 6mm figures and terrain to run the game with. Sadly, he also brought his dice. These rules call themselves Fast Play and I have to agree. After a quick going over of the rules, we got in around ten turns in about two hours. That for me is a real set of Fast Play rules.
 |
| Turn Three and my Protestant Union Forces Reach the Forward Edge of the Hill. I was Feeling in Good Spirits as I had an Uphill Advantage, had Fire Power in the Way of Command Shot to Lend me an Edge. What's not to Like? |
 |
| Then the Imperial Forces Harquebus Opened Fire. Hmmm...Three sixes out of Three and My Medium Cavalry is Wiped-out. The Follow-up Roll to Kill the General is Another Six and I Fail to Save Him. OK, but I Still Have a Solid Positional Advantage. Then My Cavalry Fails to Hit and in Return is Destroyed. I'm Starting to Sense a Pattern Developing. Going... |
 |
| Next Turn in Goes My Second Unit of Cavalry. Again, I Fail to Hit and Take Two Hits in Return and am Retreated Back. Meanwhile the Main Battle Between Both Sides Pike & Shot in the Centers Begins. Going... |
 |
| A Better View of the Central Fight Along the Length of the Stream. |
 |
| Finally, My Luck Begins to Change. My Cavalry Hits but so Does Theirs Causing a Locked Combat to be Resolved Next Turn. My Artillery also Hits a Supporting Pike & Shot Unit Advancing in the Center. |
 |
| The Next Turn We Win the Initiative and Need to Move First. As seen in the Picture Above Their Command Shot and Harquebus Fire Before my Command Shot and Down They Go. On Turn Nine with My Screening Shot Eliminated the Imperial Shot Charge My Cannon. Goodbye Cannon. Yet Again My Cavalry Fails to Hit and the Imperials Cavalry Eliminates My Last Unit on the Flank...Gone! |
 |
The Pike & Shot Reserve in Position to Repel the Imperial Left Flank Attacker Who are Completely Unscathed. In the Center and Left of the Protestant Line There is a Good Give and Take, But at Last the Imperials Eliminate a Protestant Pike & Shot and that Seals the Win for Them.
|
A well-played game by the Imperial and Central Protestant players. The whole loss falls firmly on my shoulders having lost six of the eight elements that caused the army collapse. That and effectively doing nothing to them in return. Yes Steve. Your dice are cursed for me. 😄
Things I came away with are I do like these rules a lot. The maneuver is a bit sluggish as it should be. Shooting combat is good to try and create an advantage, but not really game winning. Close Combat is generally decisive, but there is just enough resilience of units to take a while to wear them down. Support is critical and lack of it leads to bad things happening. I am certainly looking forward to the next game. Lastly, I'm bringing my own D..n dice!
No comments:
Post a Comment