This weeks Wednesday's we played a learning game of Sword and Spear Ancients and Medieval rules. This matched the Imperial Romans against the Celts. The rules threw a lot of new concepts at the group, and it took a bit of time for us to catch on. First is the Activation Systems that uses player specific colored dice randomly drawn in batches. In our case this was 11 dice at a time with 36 dice available. The side that gets the most dice in a draw has the initiative during the phase and goes first. Dice are then rolled and assigned to individual units to activate. Dice rolls too low to work, typically 1s and 2s are discard and 6s give a benefit to movement, or to combat, with the option being up to the player at the time of use. Units are then moved from lowest value up, so 3s, followed by 4, etc., initiative players first. Combat, be it shooting or close combat is resolved immediately. A unit in close combat without an activation die forfeits its activation options and receives an undrawn die from the bag to note this. There are plenty of details I left out, but this was a real key to game play.
The second concept was all combat is using opposing die rolls. You create a die pool from your base combat ability, any movement and terrain effects, and any skills that the unit's possess. These are rolled and match up in descending order. Any unequal dice are match to a virtual 2 that can cause no damage to the opponent but can prevent damage to the shortfall side. An equal roll is no effect. A higher roll causes a check to see if it caused damage, this is typically a 4+ save, A roll that is double or better automatically causes damage. There are a number of skills that can modify dice rolls and effects, but this is the basics.
Once we got the hang of how all this worked the game moved along at a fairly quick pace. The final outcome was a draw, and everyone seemed to have a good time. I am sure these rules will be played again in the near future. I was rather involved in the learning process, so I nearly forgot to take pictures. Here are the few I did take.
![]() |
| The Game in Action About Mid Battle. Celts on the Left, Romans on the Right. The Blue Dice You See are the Activation Dice for that Contingent of Romans. |
![]() |
| My Celtic Cavalry Pouring in on the Roman Rear. Entering the Table was as Far as I got Before Real-World Issues Required me to Leave. |


There are some clever things going on in the rules and I used them a lot for my Wars of the Roses games, but I came to the point of feeling that the opposed line up time after time started to feel both contrived and mathsy for something that other rules were doing in a more traditional / straight forward way.
ReplyDeleteAs this was our first game of this, I really don't have a set opinion on the combat system other than it worked. There is a lot of buried subtilty in them, and as I have not read the rules yet seem like they hold some interesting flavor. Time will tell.
DeleteHi Neil,
ReplyDeleteGreat write-up! Sword and Spear has such a clever activation system with that dice-draw bag—it really keeps both players on their toes rather than the usual "you go, I go" style. The opposing dice pool combat sounds like it makes for some really tense, unpredictable clashes once you get the hang of it. Glad to hear it was a fun learning game!
Cheers, Andy
Thank you. I agree with the activation system. It nor only adds a good layer of decision making it also works with keeping both sides involved throughout the turn and handles multiplayer well. That to me is a great combination. The combat I have yet to have a strong opinion on. I did not have an opportunity to engage in any combat, so I can't honestly say.
DeleteBTW No Neil here.
Oops, my apologies about the name mix-up!.
DeleteGood luck convincing someone to paint up the Persians to face your Greeks—that's always the classic wargamer's dilemma, isn't it? It definitely sounds like an excellent system for big multiplayer club nights.
Cheers, Andy
Good looking game with some interesting game concepts involved. I hope to hear more about these rules in future.
ReplyDeleteFor the moment these have become the GO TO ancients rules, so expect to see more. Now if only I can convince someone in the group to paint Persians to face my Greeks.
DeleteVery nice looking game,seems like it was a good run out with the ruleset.
ReplyDeleteThanks Donnie. Steve does a great job painting big armies and running games. My own figures have not hit the table much this year as I deal with personal health issues. That will be changing soon.
DeleteThe rules defiantly intrigued me, but I was more observer than player in this game.
Hmm, Sword and Spear. That's a bit of a blast from the past - I have a copy of the first edition of these rules in a folder somewhere but never got round to playing them. I might have to rummage around and see if I can locate them!
ReplyDeleteLooks like an interesting first game. As you say above, time will no doubt tell as to whether they become rules of choice.
Great to see such nice armies on such a nice table!
Cheers,
Aaron